Main Articles: Entertainment Value, Compulsive Behavior, Gaming Addiction

Video games help children develop skills, make social relationships, and create educational memories. When playing video games, kids often are extremely creative. There are apparent watch-outs for households when kids play video games too. Some children have difficulty transitioning off or closing games on occasion. And then there are children who are too secretive or completely consumed by video games.

Kids, however, should not be blamed entirely for this behavior. Sometimes, the bad experience parents have with their kids’ play might be due to poor video games or other distractions around video games, such as televisions, radios, and so forth. This bad experience can lead to children not being around video games as much as they could. This is a problem because when a child’s time spent doing something is taken away from them because they are bored or having a difficult time achieving an objective, it can result in decreased playtime, which can result in lower video game sales.

While some bad experiences with video games do occur, the majority of kids will generally have a positive experience, mostly because of the interactive features built into many games today. The major concern parents have regarding the negative interaction that takes place when kids are left to their own devices is related to violence. The fear is that if a child does not have a parent around, they could easily pick up bad habits and act irrationally. However, research has shown that overall, video games actually lead to better skills, increased vocabulary, and better problem solving skills.

The main article in this two-part series focuses on the addictive behavior of video games. What happens is that a person’s experience through a game stimulates their mind and body. As that experience increases in intensity and duration, the brain electrical system begins to change. This stimulation produces a release of chemicals, including dopamine and serotonin, which are related to a sense of well-being and happiness. When these chemicals are released without the presence of the challenge or reward in front of you, then you are experiencing what is commonly referred to as “enabling” the addictive behavior of video games, which leads to the main article.

I will start by talking about how we can change our addictive behavior through the methods used in the main article. After that, I will discuss why so many platforms are appearing on mobile devices, which is creating a unique opportunity for gamers everywhere. Lastly, I will discuss two different examples of games that help to change the way we play. The first is an award-winning game called Momenta. It allows players to control a character through the use of both the keyboard and touch screen. As you progress through the game, you learn more about the character and how he or she interacts with others.

The second main article I am going to write about comes from a company named Sony Computer Entertainment America, better known as Sony Computer Entertainment America. Their newest game, entitled Journey, uses their motion sensor technology to help simulate the feeling of actually walking through sand. It is very exciting to think about the future of video games that incorporate motion sensors. These games are not just on mobile devices; they are coming to consoles like the PS3 and Xbox.

The main articles I have written so far all focus on the entertainment value of video games; the connection between the player and the game, and how that creates a bond that can’t be broken. However, it should also be noted that the entertainment value is only one component of the long list of things that video games have to offer. For example, it should go without saying that games that teach us valuable life lessons teach a person something about themselves. We hear a lot about the relationships between games and family, but it’s true that video games have a powerful effect on how we think, feel, and act. As we continue to evolve as people, having an open mind will allow us to discover new things in games and introduce those to our lives.

The last main article in this series focuses on the idea that video games have created a new addictive behavior. The addiction loop begins with the enjoyment of a video game, which ends in the player wanting more of the same. Once they’ve had enough, they go to a different site on the internet where they search for more addictive games to play. This new form of addiction has a lot of potential because, much like the food addict’s need to eat constantly to maintain a healthy balance, we may find ourselves constantly searching for new games to play.